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0
votes
Won't Fix

[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...

XR SDK

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Sep 25, 2018

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Version/s: 2018.1.9f1, 2019.1.0a2

The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work f... Read more

0
votes
Fixed
0
votes
Fixed

"ArgumentException: JSON parse error: The document is empty." error when...

Asset - Database

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Sep 25, 2018

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Version/s: 2018.3.0b2

To reproduce: 1. Open the attached project (The Alchemist.zip) 2. Double click on the PoisonBubbles.prefab asset 3. Observe the err... Read more

0
votes
Won't Fix

Creating a certain struct in the script crashes the Editor on Begin Mono...

Mono

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Sep 25, 2018

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Version/s: 2018.3.0a1, 2018.3.0b2

To reproduce: 1. In a new project, create a script and write the following in the script: public struct NavigationNode { ... Read more

1
votes
Fixed

[Editor] ParticleSystemForceField component has no icon

Themes

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Sep 26, 2018

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Version/s:

Create a new GameObject, select Add Component, choose Particle System Force Field. Note that the icon is missing. Read more

1
votes
Fixed

[Linux] Scroll sensitivity of touchpad is too high

Linux

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Aug 21, 2018

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Version/s: 2018.2.0b7, 2018.2.3f1

To reproduce: 0) Have a touchpad 1) Create new project 2) In scene view, use two fingers to zoom in/out Between 2018.1.x (tested .5... Read more

0
votes
Won't Fix

[InputField] Symbol is written on the top of previosly written symbol wh...

uGUI

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Sep 26, 2018

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Version/s: 2019.1.0a3

[InputField] Symbol is written on the top of previosly written symbol when using certain emojis To reproduce: 1. Open project 2. Pl... Read more

0
votes
Fixed

Enabled GenericMenu.allowDuplicateNames doesn't allow duplicates in subm...

Themes

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Aug 26, 2018

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Version/s: 2018.2.1f1

To reproduce: 1) Create new project 2) Create Editor folder and a script in there, use the code of first example here: https://docs.... Read more

4
votes
Fixed

[GPU PLM] Fallback from GPU to CPU lightmapper in CL_PROFILING_INFO_NOT_...

Progressive Lightmapper

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Sep 20, 2018

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Version/s: 2018.3.0b3

Prerequisites: You'll need the Labs Shadowmask project: https://ono.unity3d.com/test-data/gi-tests/LabsShadowmask Steps to repro: 1... Read more

4
votes
Duplicate

[GPU PLM] [Crash] Crash when baking LWRP / HDRP template scenes with lig...

Progressive Lightmapper

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Sep 23, 2018

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Version/s: 2018.3.0b3

Steps: 1. Create new project with LWRP / HDRP template 2. Open the sample scene 3. On Lighting Settings > Lightmapping Settings, cha... Read more

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