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0
votes
Fixed

Inspector lock state is lost once any editor window is maximized and min...

Inspector Framework

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Feb 28, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Open attached project2. In project tab, select "bugreport.txt" and lock its inspector3. Maximize any game win... Read more

2
votes
Not Reproducible

Unity Ads don't play on Samsung Galaxy S 3

Android

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Jan 20, 2016

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Version/s: 5.3.1p3

Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy S 33. Press the button4. Notice that t... Read more

0
votes
By Design

Altering Mass on a Rigidbody with multiple child colliders causes positi...

Physics

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Feb 28, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more

0
votes
Fixed

Reference to the script is set to "None" when package is imported

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Feb 26, 2016

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Version/s: 5.3.2p4

Reproduction steps(GIF attached):1. Open attached project.2. Go to "Assets > Import Package > Custom Package".3. Select "updat... Read more

0
votes
Fixed

5.3 displays disabled "Message" and "Is Warning" fields in scene inspector

Inspector Functionality

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Feb 29, 2016

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Version/s: 5.3.3p2

Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more

0
votes
Fixed

Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...

Editor - Other

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Feb 29, 2016

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Version/s:

Reproduced in 5.3.3p2 Repro steps: 1. Open up editor2. Log out of your Unity account3. Start entering your credentials4. Observe CPU... Read more

0
votes
Fixed

[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...

Shaders

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Feb 29, 2016

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Version/s: 5.3.3p2

Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more

3
votes
Fixed

[SyncList] Callback called by SyncList value change still has old value ...

Networking

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Feb 28, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene and host server4. In console, notice Debug.Log printed ... Read more

1
votes
Fixed

Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...

Networking

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Feb 29, 2016

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Version/s: 5.4.0b8

How we can reproduce it using the example you attached1 Open attached project and scene "sc1"2 Select "GameObject" in Hierarchy and ... Read more

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