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0
votes
Fixed

[macOS]Selecting a GameObject that uses a Standard shader produces a Met...

Metal

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Sep 21, 2018

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Version/s: 2018.3.0b4, 2019.1.0a2

How to reproduce: 1. Create a new Unity project 2. Create any GameObject that uses a Standard Shader (a Cube, for example) 3. Check ... Read more

0
votes
Won't Fix

[Android] Recording with Google Play Games/Youtube Streaming stops sound

Mobile

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Sep 18, 2018

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Version/s: 2018.2.3f1

To reproduce: 1. Install and open the Google Play Games app 2. Tap one of the games (it doesn't matter which). If you have no games... Read more

0
votes
Fixed

No errors are thrown when trying to play particle system that is not ins...

Visual Effects - Legacy

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Jul 23, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open project 2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more

0
votes
Fixed

Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled

Visual Effects - Legacy

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Sep 12, 2018

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Version/s: 2018.1.0a3, 2018.2.0f2

Settings in Particle System for reproduction: * Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture) ... Read more

0
votes
Fixed

[UI] Selecting multiple "Animator Override Controller" and adding any an...

Animation

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Sep 17, 2018

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Version/s: 2017.4.3f1

Reproduction steps: 1. Create a New Project 2. Create an "Animator Controller" 3. Create 3 "Animations" 4. Add those "Animations" t... Read more

0
votes
Won't Fix

[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...

XR SDK

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Sep 21, 2018

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Version/s: 2018.2.0a2, 2018.3.0b1

Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more

0
votes
Fixed

Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...

Scene/Game View

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Sep 21, 2018

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Version/s: 2018.2.8f1

Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more

0
votes
Fixed

Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...

Universal Windows Platform

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Sep 22, 2018

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Version/s: 2018.1.0f1

This means newest C# features don't work. Read more

0
votes
Fixed

Timeline creates a dummy object when TrackBindingType of a Script compon...

Timeline

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Sep 19, 2018

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Version/s: 2018.2.0a2, 2018.2.8f1

Repro steps: 1. Open user attached project 2. Open scene "Bug Repro Scene" 3. Open the Timeline Window 4. Select GameObject "Timelin... Read more

0
votes
Fixed

Incremental Asset Bundle build doesn't change the binary data if, only c...

Package: Scriptable BuildPipeline

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Sep 20, 2018

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Version/s: -

Reproduction steps: 1. Open "BundleTest2.zip" project 2. "Build" -> "BuildBundles" 3. Duplicate the Asset Bundle and name the folde... Read more