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0
votes
Not Reproducible

Massive memory use when calling Camera.Render in Editor

Graphics - General

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Feb 24, 2016

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Version/s:

Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exactl... Read more

0
votes
Fixed

No sound produced from scenes in this project

Audio

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Feb 24, 2016

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Version/s: 5.3.2p3

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0
votes
Fixed

[Old AMD Only][GLCore] GUI flickers in game view during play mode

OpenGL

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Feb 24, 2016

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Version/s: 5.1.4f1

Project Steps:1. Play demo_scene2. Move camera a bit with mouse3. Notice that GUI stats (If you have it opened) and fps image flickers Read more

0
votes
Fixed

[AW] while recording a Legacy Animation's rotation incorrectly sets curv...

Animation

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Feb 21, 2016

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Version/s: 5.3.2p3

How to reproduce:1. Create a game object, assign it an "Animation" component (Legacy Animation)2. Open the Animation Window3. Create... Read more

0
votes
Fixed
0
votes
Fixed

Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...

Networking

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Feb 23, 2016

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Version/s: 5.3.1f1

The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more

0
votes
Fixed

Static batching limited in draw call

Graphics - General

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Feb 06, 2016

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Version/s: 5.3.2f1

It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that... Read more

0
votes
By Design

[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider

2D

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Feb 04, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open ColliderFlip project and asd.scene2) Select linux object in the Hierarchy and notice the polygon collider in the... Read more

0
votes
Fixed

Error "UriFormatException: Invalid URI: The hostname could not be parsed...

Networking

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Feb 25, 2016

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Version/s: 5.4.0b8

Regression - not reproduces in 5.4.0b7In 5.4.0b8 when you adding NetworkManager - it has "MatchMaker Host URI"-field set to "https:/... Read more

0
votes
Postponed

Camera doesn't have preview if Inspector has Debug mode enabled

Inspector Functionality

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Feb 25, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create new project2. In hierarchy, select Main Camera and notice that it has preview3. Change Inspecto mode t... Read more

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