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0
votes
Fixed

[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...

Shaders

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Sep 21, 2018

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Version/s:

HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example: uniform vec4 h... Read more

1
votes
Fixed

LWRP from template not working on WebGL

Package: Scriptable Render Pipeline Lightweight

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Sep 21, 2018

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Version/s: 3.3.0

-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot) --works well on 2018.2, doesn't work i... Read more

0
votes
Duplicate

Editor throws compilation errors when importing Entity Framework Core .d...

Mono

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Sep 04, 2018

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Version/s: 2018.2.4f1

Reproduction steps: 1. Open user's attached project ("Net2Test") 2. Inspect the errors in the Console Expected: No errors are throw... Read more

0
votes
Fixed

[macOS]Selecting a GameObject that uses a Standard shader produces a Met...

Metal

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Sep 21, 2018

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Version/s: 2018.3.0b4, 2019.1.0a2

How to reproduce: 1. Create a new Unity project 2. Create any GameObject that uses a Standard Shader (a Cube, for example) 3. Check ... Read more

0
votes
Won't Fix

[Android] Recording with Google Play Games/Youtube Streaming stops sound

Mobile

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Sep 18, 2018

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Version/s: 2018.2.3f1

To reproduce: 1. Install and open the Google Play Games app 2. Tap one of the games (it doesn't matter which). If you have no games... Read more

0
votes
Fixed

No errors are thrown when trying to play particle system that is not ins...

Visual Effects - Legacy

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Jul 23, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open project 2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more

0
votes
Fixed

Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled

Visual Effects - Legacy

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Sep 12, 2018

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Version/s: 2018.1.0a3, 2018.2.0f2

Settings in Particle System for reproduction: * Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture) ... Read more

0
votes
Fixed

[UI] Selecting multiple "Animator Override Controller" and adding any an...

Animation

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Sep 17, 2018

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Version/s: 2017.4.3f1

Reproduction steps: 1. Create a New Project 2. Create an "Animator Controller" 3. Create 3 "Animations" 4. Add those "Animations" t... Read more

0
votes
Won't Fix

[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...

XR SDK

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Sep 21, 2018

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Version/s: 2018.2.0a2, 2018.3.0b1

Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more

0
votes
Fixed

Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...

Scene/Game View

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Sep 21, 2018

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Version/s: 2018.2.8f1

Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more

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