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Fixed in 5.1.0

Votes

1

Found in [Package]

3.3.0

Issue ID

1083347

Regression

Yes

LWRP from template not working on WebGL

Package: Scriptable Render Pipeline Lightweight

-

-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot)
--works well on 2018.2, doesn't work in 2018.3

-repro:
--create new project with them LWRP template
--open sample scene and see how it looks
--build&run for WebGL
--NOTICE the scene is just gray and errors/warnings are thrown in the console:
---Error: WebGL warning: bindTexture: target: invalid enum value <enum 0x9100>
---Error: WebGL warning: getTexParameter: Invalid texTarget.
---Error: WebGL warning: texParameter: Invalid texTarget.
---Error: WebGL warning: TexStorage2D: Invalid texTarget.
---Error: WebGL warning: framebufferTexture2D: `texture` has never been bound.

  1. Resolution Note (fix version 5.1.0):

    MSAA now works with WebGL 2.0

Comments (1)

  1. Roycon

    Oct 14, 2018 12:10

    Its also happened to me in 2018.3.0b5

    Error: WebGL warning: bindTexture: target: invalid enum value <enum 0x9100>
    Error: WebGL warning: getTexParameter: Invalid texTarget.
    Error: WebGL warning: texParameter: Invalid texTarget.
    Error: WebGL warning: TexStorage2D: Invalid texTarget.
    Error: WebGL warning: framebufferTexture2D: `texture` has never been bound.
    Error: WebGL warning: bindTexture: target: invalid enum value <enum 0x9100>
    Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings)

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