Search Issue Tracker
Fixed in 5.1.0
Votes
1
Found in [Package]
3.3.0
Issue ID
1083347
Regression
Yes
LWRP from template not working on WebGL
-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot)
--works well on 2018.2, doesn't work in 2018.3
-repro:
--create new project with them LWRP template
--open sample scene and see how it looks
--build&run for WebGL
--NOTICE the scene is just gray and errors/warnings are thrown in the console:
---Error: WebGL warning: bindTexture: target: invalid enum value <enum 0x9100>
---Error: WebGL warning: getTexParameter: Invalid texTarget.
---Error: WebGL warning: texParameter: Invalid texTarget.
---Error: WebGL warning: TexStorage2D: Invalid texTarget.
---Error: WebGL warning: framebufferTexture2D: `texture` has never been bound.
Comments (1)
-
Roycon
Oct 14, 2018 12:10
Its also happened to me in 2018.3.0b5
Error: WebGL warning: bindTexture: target: invalid enum value <enum 0x9100>
Error: WebGL warning: getTexParameter: Invalid texTarget.
Error: WebGL warning: texParameter: Invalid texTarget.
Error: WebGL warning: TexStorage2D: Invalid texTarget.
Error: WebGL warning: framebufferTexture2D: `texture` has never been bound.
Error: WebGL warning: bindTexture: target: invalid enum value <enum 0x9100>
Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 5.1.0):
MSAA now works with WebGL 2.0