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Framerate drops when disabling Oculus XR and re-enabling it
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with Oculus connected 3. Press up and down arrows to... Read more
Selecting Open Prefab Asset on a prefab variant made from an .fbx throws...
To reproduce: 1. Open the attached project (bug02.zip) 2. Select FbxCube Variant asset and press Open Prefab in the Inspector 3. Ri... Read more
Shader compiler determines that screenPos is not required when using an ...
How to reproduce: 1. Download user's attached project "ScreenPosBug.zip" 2. Open the Scene "ClipTest" and play it 3. Now open the cu... Read more
Unity crashes when inspecting a 'ref return' property when debugging in ...
Steps to reproduce: 1. Open User-attached project ("RefReturnCrash.zip") 2. Open Scene "Crash" 3. Open Script "Test" and attach the ... Read more
Non matching Profiler markers InspectorWindow.OnGUI, Profiler.Default wh...
Steps to reproduce: 1. Open users attached project 2. Enable Profiler recording with Editor Profiling enabled 3. Enter Play Mode 4. ... Read more
Humanoid Prefab Model with AvatarDefitionion "Copy From Over Avatar" doe...
How to reproduce: 1. Download and open user's attached project "bug04.zip" 2. In the Assets folder, you will see two models "Human" ... Read more
Editor crashes on PlayerLoopController::SetPaused when Editor is Profile...
Steps to reproduce: 1. Open users attached project 2. Enable Profiler recording with Editor Profiling enabled 3. Enter Play Mode 4. ... Read more
[Addressables] NotSupportedException is thrown when Default Local Group ...
How to reproduce: 1. Open the attached "TestFor1077646.zip" project 2. Open Window -> Asset Management -> Addressable Assets 3. Righ... Read more
[Android][iOS] Static Combined Meshes don't compress odd dimension verte...
Steps to reproduce: 1. Open user attached project 2. Use the Bundle -> Output option 3. Use WebExtract and binary2text utilities on ... Read more
Scroll wheel doesn't stop the focus animation
To reproduce: 1. In a new project, create a cube 2. With the scene camera, navigate far away from the cube (with WASD, for example)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map