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Freeze or crash with various stack traces when importing specific PSD files
How to reproduce: 1. Create a new project 2. Import one of the attached PSD files Reproducible with: 2019.3.0a12, 2019.4.13f1, 2020... Read more
Destination asset is not highlighted in the Two Column Layout Project Wi...
How to reproduce: 1. Create a new project and open it 2. Make sure your Project Window is set to "Two Column Layout" 3. In the Proj... Read more
[Prefabs] Undo doesn't work after 'Clear Parent' action is performed for...
Undo action does not work after 'Clear Parent' action is performed when the Prefab object is open in either Context or Isolation mod... Read more
Creating another Render Texture causes "assigning 3D texture to 2DArray ...
Steps to reproduce: 1. Create a new empty legacy project 2. Create Render Texture and set type to 2D Array first, then type to Cube ... Read more
[Assembly definition] problems when add a new assembly definition reference
steps to repro: 1. create a new project 2. add a new assembly definition asset 3. select the assembly definition asset 4. in inspect... Read more
ShaderGraph files use a mix of 'CR LF' and 'LF' line endings
How to reproduce: 1. Create a new URP/HDRP Template project 2. Create a new ShaderGraph file 3. Observe line endings in Notepad++ (O... Read more
[GLES2] [iOS] UnityGet2DClipping function returns wrong values
Steps to reproduce: 1. Open Unity project in "New Unity Project.zip" 2. Inspect the scene: Notice how the Scene looks in the... Read more
[Bolt] Timer Node not resetting when changing States
Reproduction steps: 1. Open the attached Project "NewProject.zip" 2. In the Project Window under "Assets/Scenes" open "SampleScene.u... Read more
[ProBuilder] Gizmos menu icons reset after Editor is restarted when ProB...
How to reproduce: 1. Create a new project 2. Import the ProBuilder package from the Package Manager 3. Open the Scene view or the Ga... Read more
Modified Component option is not in the Component context menu when chan...
How to reproduce: 1. Open a new project 2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Particle ... Read more
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