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Not Reproducible

Votes

0

Found in [Package]

1.4.13

Issue ID

UVSB-1088

Regression

No

[Bolt] Timer Node not resetting when changing States

Package: Visual Scripting

-

Reproduction steps:
1. Open the attached Project "NewProject.zip"
2. In the Project Window under "Assets/Scenes" open "SampleScene.unity"
3. In the Hierarchy Window select the "TimeMacroState" GameObject
4. in the Inspector Window of the "TimeMacroState" GameObject open the State Macro Machine Flow Graph
5. Enter Play Mode and observe the Console Window
6. After the first Timer of State A completes, press "Spacebar" to transition to State B

Expected result: first Timer Node of State A should start when switching from State B
Actual result: second Timer Node of State A starts instantly when switching from State B (See attached TimerNode.mp4)

Reproduces on: Bolt 1.4.13 (2018.4.29f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a3)

  1. Resolution Note:

    It does not seem to be a bug.
    The transition time on state B is too small 0.1 seconds

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