Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.4.13
Issue ID
UVSB-1088
Regression
No
[Bolt] Timer Node not resetting when changing States
Reproduction steps:
1. Open the attached Project "NewProject.zip"
2. In the Project Window under "Assets/Scenes" open "SampleScene.unity"
3. In the Hierarchy Window select the "TimeMacroState" GameObject
4. in the Inspector Window of the "TimeMacroState" GameObject open the State Macro Machine Flow Graph
5. Enter Play Mode and observe the Console Window
6. After the first Timer of State A completes, press "Spacebar" to transition to State B
Expected result: first Timer Node of State A should start when switching from State B
Actual result: second Timer Node of State A starts instantly when switching from State B (See attached TimerNode.mp4)
Reproduces on: Bolt 1.4.13 (2018.4.29f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
Resolution Note:
It does not seem to be a bug.
The transition time on state B is too small 0.1 seconds