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[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
[Renderer] Multi-selecting billboard and mesh particles hides the partic...
Repro steps: 1. Create a default particle system 2. Duplicate the system, and in Renderer change the Render Mode to Mesh 3. Select b... Read more
[Linux editor] HDRP Template fails with error spam
-e: the error is: --Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0a... Read more
Unity crashes when using C++ dll library to cross compile code to C# and...
How to reproduce: 1. Download user's attached project 2. In the project open the Scene called "Main" 3. Play the Scene and you will... Read more
[iOS] Empty project build crashes with in PlatformInfoDispatcher.ReportA...
Empty project build crashes with "Thread 1: signal SIGABRT" on iOS devices. Steps to reproduce: 1) Create a new project 2) Switch p... Read more
[Incremental Compiler] Unity crashes without no stack trace when inspect...
How to reproduce: 1. Open the attached "Test1077782.zip" project 2. Open the TestScript.cs from the Scripts folder in the Visual Stu... Read more
Downloading 3D Game kit breaks UI
Steps to reproduce: 1. Open Unity launcher 2. Press Learn 3. Go to Tutorial Projects and locate 3D Game Kit 4. Press download -Progr... Read more
A Texture of a Material is not saved when changed using WebRequest duri...
To reproduce: 1. Open the QA's attached project 2. Open the scene "Test" and play it 3. The script will change the Texture on "image... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object