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Assets with missing shaders have no preview thumbnails when using URP
How to reproduce:1. Open user's attached project "YataiMura.zip"2. In the Project window search for any Model or Prefab Expected res... Read more
build log reports wrong size for packed sprites
Reproduction steps:1. Open the attached project2. Open the "Test" scene2. Build for Standalone3. Open Editor.Log4. Find build logs "... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more
[Input System] Performing an action with a Mouse Click before cancelling...
How to reproduce:1. Open user's "Gamepad Hold Bug" project2. Open Assets/SampleScene3. Plug a Gamepad into the PC4. Enter Play Mode5... Read more
Physics.CheckSphere returns false when in a non-convex mesh collider
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Set "R" in TestOverlap.cs to 0.7 and start the game3. Console ... Read more
[Video][Crash] It's possible to enter negative and 0 dimensions for vide...
To reproduce:1. Enable Transcode2. Set Dimensions to negative values or zero3. Click apply Actual: If Dimensions are set to negative... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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