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By Design

Votes

0

Found in

5.4.2f2

Issue ID

855769

Regression

No

Physics.CheckSphere returns false when in a non-convex mesh collider

Physics

-

Steps to reproduce:
1. Download repro.zip and open "TestScene" scene
2. Set "R" in TestOverlap.cs to 0.7 and start the game
3. Console will return True value
4. Set "R" to 0.25 Console will return False

Expected results:
In both cases returned value should be true
Actual results:
Physics.CheckSphere returns false value when Sphere is small enough to fit inside non-convex mesh collider.
Works fine with Convex Mesh Collider, Sphere collider, Box Collider.

Reproduced with:
5.2.4f1
5.3.6p3
5.4.3p2
5.5.0f3
5.6.0a3

Comments (3)

  1. WbrJr

    Feb 27, 2018 17:24

    Hey there,

    its now febuary 2018 with version 2017.30f3 and the betaversion of 2018 and the issue is still there...
    Does anyone now if i should repost the issue?

    Have a nice day,
    WbrJr

  2. superdupergc

    Jan 20, 2017 14:36

    Ah! By design. Okay. It's just weird that this works for Cube Colliders etc, but not Mesh colliders.

  3. superdupergc

    Jan 20, 2017 02:55

    It says this is resolved, but in what patch?

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