Search Issue Tracker
Fixed in 2017.2.0f3
Votes
3
Found in
5.5.3f1
Issue ID
918923
Regression
No
When setting up fallback fonts through the inspector the reference will disappear if you click on something and then click back
Steps to reproduce:
1. Open the attached project (UnityTest.zip)
2. In the Assets folder click on "arialbd"
3. Under "Font Names" replace "Arial" with "Arial,Franklin Gothic Medium" and apply
4. Open the "References to other fonts in project" dropdown and confirm "framd" is there
5. Click on some other thing, causing the inspector to change
6. Click back on "arialbd"
7. Open "References to other fonts in project" once more
8. Note that the reference has disappeared.
Expected result: Reference should not disappear
Actual result: Reference disappears
Reproduced with: 5.5.3f1, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Not reproduced with: 5.4.5p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment