Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.4.X, 5.5.X
Votes
0
Found in
5.3.5p1
Issue ID
800613
Regression
Yes
build log reports wrong size for packed sprites
Reproduction steps:
1. Open the attached project
2. Open the "Test" scene
2. Build for Standalone
3. Open Editor.Log
4. Find build logs "Used Assets and files from the Resources folder, sorted by uncompressed size:", notice that "Built-in Texture2D: SpriteAtlasTexture-cave patchgr-1024x2048-fmt12" size is only 0.1kb, while its actual size is 2.7mb (can be seen in the table above these logs)
Reproduced on: 5.4.0b21, 5.3.5p2
Could not reproduce in 5.2.4f1, 5.1.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
timgarbos
Mar 17, 2017 13:17
Not fixed. I still get this exact same bug in 5.6.0b11. Same reproduction.