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Fixed in 5.6.0f3
Fixed in 5.4.X, 5.5.X
Votes
0
Found in
5.3.5p1
Issue ID
800613
Regression
Yes
build log reports wrong size for packed sprites
Reproduction steps:
1. Open the attached project
2. Open the "Test" scene
2. Build for Standalone
3. Open Editor.Log
4. Find build logs "Used Assets and files from the Resources folder, sorted by uncompressed size:", notice that "Built-in Texture2D: SpriteAtlasTexture-cave patchgr-1024x2048-fmt12" size is only 0.1kb, while its actual size is 2.7mb (can be seen in the table above these logs)
Reproduced on: 5.4.0b21, 5.3.5p2
Could not reproduce in 5.2.4f1, 5.1.4f1
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timgarbos
Mar 17, 2017 13:17
Not fixed. I still get this exact same bug in 5.6.0b11. Same reproduction.