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Fixed in Unity 5.6.0



Found in


Issue ID




build log reports wrong size for packed sprites

Deployment Management



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the attached project
2. Open the "Test" scene
2. Build for Standalone
3. Open Editor.Log
4. Find build logs "Used Assets and files from the Resources folder, sorted by uncompressed size:", notice that "Built-in Texture2D: SpriteAtlasTexture-cave patchgr-1024x2048-fmt12" size is only 0.1kb, while its actual size is 2.7mb (can be seen in the table above these logs)

Reproduced on: 5.4.0b21, 5.3.5p2
Could not reproduce in 5.2.4f1, 5.1.4f1

Comments (1)

  1. 5220e6073874bd1f0948d01f242ff4c9?d=mm


    Mar 17, 2017 13:17

    Not fixed. I still get this exact same bug in 5.6.0b11. Same reproduction.

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