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Fixed in Unity 5.6.0

Votes

0

Found in

5.3.5p1

Issue ID

800613

Regression

Yes

build log reports wrong size for packed sprites

Deployment Management

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the attached project
2. Open the "Test" scene
2. Build for Standalone
3. Open Editor.Log
4. Find build logs "Used Assets and files from the Resources folder, sorted by uncompressed size:", notice that "Built-in Texture2D: SpriteAtlasTexture-cave patchgr-1024x2048-fmt12" size is only 0.1kb, while its actual size is 2.7mb (can be seen in the table above these logs)

Reproduced on: 5.4.0b21, 5.3.5p2
Could not reproduce in 5.2.4f1, 5.1.4f1

Comments (1)

  1. 5220e6073874bd1f0948d01f242ff4c9?d=mm

    timgarbos

    Mar 17, 2017 13:17

    Not fixed. I still get this exact same bug in 5.6.0b11. Same reproduction.

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