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Log file doesn't open when clicking "Open log file" button in Developer ...
How to reproduce:1. Open the user's project in the edit section link "Dropbox: "2. Navigate to and click Autobuilds > Windows >... Read more
Linux Editor tooltips appear in the same location and of the same size a...
How to reproduce:1. Create and open a new project2. In the Hierarchy window select the "Directional Light" Game Object3. Highlight a... Read more
Changing the Profiler Frame Count size doesn't affect the data loading t...
How to reproduce:1. Open the attached project (case-1280961.zip)2. Open the Profiler window (Window -> Analysis -> Profiler)3.... Read more
[Timeline] Errors are thrown on deleting 'GroupTrack' Preset when Animat...
When Animation Track is added in 'Track Sub-Group' and Preset is created for 'Track Group' then on deleting that 'GroupTrack' Preset... Read more
[Profiler] Timeline View Vertical Scroll bar sometimes is not interactab...
How to reproduce:1. Open the attached "case_1280332.zip" project2. Open the Profiler3. Capture some Data4. Select CPU Usage5. In the... Read more
ShaderGraph group border appears in a different position when using UITo...
How to reproduce:1. Open attached project2. Open "New Shader Graph" Graphview3. Select Color and Invert Colors nodes4. Right-click a... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial number... Read more
Scaling problem with PanelSetting set to ScaleWithScreen/Expand
When the PanelSettings scale mode is set to scale with screen size and screen match mode is set to expand, the scaling does not work... Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce:1) Download attached project and open in Unity2) Open "TerrainScene"3) Make sure that terrain brush is visible in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed