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Fixed in Unity 2018.1



Found in


Issue ID




Materials texture becomes invisible when materials shader has been set from 'Particles/Standard Surface or Unlit'




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce (or watch attached video):

1. Open attached project ""
2. Create a new Material
3. Set materials shader to 'Particles/Standard Surface' or 'Particles/Standard Unlit'
4. Set materials shader to 'Particles/Alpha Blended' or 'Particles/Additive'
5. Drag 'star-sprite' from Project View to materials texture reference
6. Look at materials preview

Actual result: particles are invisible - once the materials shader had been set to Particles/Standard Surface or Particles/Standard Unlit, the texture of the material will be invisible with different shaders. Re-referencing the texture doesn't fix this, the material has to be re-created.

Reproducible with: 2017.3.0a2, 2017.3.0b9, 2018.1.0a4

Comments (1)

  1. Df6e86428e1d855b00b6734aa85bdefd?d=mm


    Jun 13, 2018 03:24

    This claims to be fixed. It's not.

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