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Animated Components retain their Preview parameters when Timeline Compon...
Reproduction steps:1. Open the attached Project "case_1153121-TimelinePreviewBugTest.zip"2. Open the "SampleScene"3. Open the Timeli... Read more
Editor is lagging while GI Cache is opened in Preferences window
To reproduce:1. Create a new project2. Open Preferences Window3. Select GI Cache tab Actual result: Unity starts lagging while GI Ca... Read more
Destroying animated object's children when animation is playing messes u...
How to reproduce:1. Open the "Animation.zip" project2. Open the "SampleScene.unity" scene3. Enter Play mode4. Check how the animatio... Read more
[Android] Manifest files from .plugin folder are not merged when buildin...
To reproduce:1. Open attached project "TestAndroidManifestMerger.zip"2. Build the project for Android platform3. Check the exported ... Read more
WebGL Build crashes when using CachedXMLHttpRequest asset
How to reproduce:1. Open the attached project ("case_1153928-CrashTest.zip")2. Make sure that the targeted platform is set to WebGL3... Read more
Errors appear when Copying the Child of one Prefab onto another Prefab's...
How to reproduce:1. Open the attached "PrefabIssueExampleProject.zip" Project2. Copy "SubSphereB" GameObject from "CubeB.prefab"3. P... Read more
Mathf.Approximately on similar values do not return true in IL2CPP Stand...
How to reproduce:1. Open attached project "mathf.approx bug.zip" and scene "Main"2. Enter Play mode3. In Game View, press "Begin" bu... Read more
[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce:1. Open user-submitted project (exit-fullscreen-bug)2. Make sure the Graphics API is set to 'OpenGLCore'3. Build an... Read more
[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows.Might be a better first-time user experience if t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title