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FPS drops when the Camera is on the right side of the instantiated GameO...
How to reproduce:1. Open the user's attached "GPU instancing test.zip" project2. Open the "InstancedIndirectExample" Scene3. Enter P... Read more
Creating AssetBundle containing custom assets with meshes crashes the ed...
Reproduction steps:1. Open attached project "freshtest_2.zip"2. In Editor Menu, click Test -> Create Bundle3. Observe Editor Expe... Read more
[iOS 14][VR][2018.4] View spins unintentionally when the application is ...
How to reproduce:1. Open the attached 'iOS14XR.zip' project2. Switch Platform to iOS and build the Xcode project3. Open the terminal... Read more
Timeline frame pausing is inaccurate at low framerates
Reproduction steps:1. Open user's attached project "TimelineFrameTests.zip" and scene "SampleScene"2. In Hierarchy window, select "T... Read more
[iOS] Audio files are not played when using CallKit
Reproduction steps:1. Download and open the attached "BugReproProject" project2. In the Menu bar, press "File" > "Build Settings.... Read more
sRGB format is not supported with the 'Gamma' Color Space when the Main ...
How to reproduce it:1. Create a new 3D project2. In the Hierarchy view select the 'Main Camera'3. Go to the Inspector view > Came... Read more
"Unknown platform passed to AudioImporter" error is thrown when selectin...
Reproduction steps:1. Download UWP build support2. Download and open the attached project "1279810.zip"3. Select the audio file in t... Read more
OnAssignMaterialModel PostProcessor is called only once when Reimporting...
Reproduction steps:1. Open the attached project "OnAssignMaterialModelBugReport.zip"2. In the Project window under "Assets/Datas" ri... Read more
[UI Toolkit] Event is triggered on the wrong element after calling StopP...
How to reproduce:1. Open the attached '1283061.zip' project2. Open 'SampleScene' and enter the Play mode3. In the Game view select '... Read more
[TMP] "Global Offsets & Scale" input field is overlap with its title und...
"Global Offsets & Scale" input field is overlap with its title under the "Sprite Glyph Table" when TextMeshPro Sprite Asset is c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component