Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2020.2.0a14
2020.2.0b4
2021.1
Issue ID
1281361
Regression
Yes
Creating AssetBundle containing custom assets with meshes crashes the editor
Reproduction steps:
1. Open attached project "freshtest_2.zip"
2. In Editor Menu, click Test -> Create Bundle
3. Observe Editor
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with: 2020.2.0a14, 2020.2.0b7, 2021.1.0a1
Not reproducible with: 2019.4.12f1, 2020.1.9f1, 2020.2.0a13
Could not test with: 2018.4.28f1 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Incorrect tree shadows are shown in Play Mode when SRP Batcher is enabled
- [iOS][UaaL] After unloading a Unity scene, memory remains allocated depending on how much memory was used in the scene
- [WebGL] "Unable to open archive file" error is thrown in Build when "Compress Local Catalog" option is enabled for Addressables
- editor crashes on trying to open project on a very long path
- Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a4
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2019.4):
Fixed in 2019.4.15f1