Search Issue Tracker

0
votes
Fixed

Undoing a Text change in Text Components pastes restored text into Proje...

Inspector Framework

-

Nov 12, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.14f1, 2020.2

How to reproduce:1. Open the attached "1292220" project2. Open the SampleScene3. Select the Canvas -> "Edited" Prefab and delete ... Read more

0
votes
Not Reproducible

Package compute shaders don't compile automatically when upgrading a pro...

Shader System

-

Nov 16, 2020

-

Version/s: 2021.1.0a6

Repro steps:1. Download the repro project: https://drive.google.com/file/d/169UcveLRJcUNmkBe6QknocBtyY5NBpx5/view?usp=sharing2. Open... Read more

0
votes
Fixed

Adding and applying new events to a deeper level Prefab when there is an...

Scene Management

-

Nov 13, 2020

-

Version/s: 2018.4, 2020.2.0b10, 2021.1

How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more

0
votes
Fixed

[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...

Animation

-

Nov 16, 2020

-

Version/s: 2019.4, 2021.1, 2021.1.0a6

Reproduction steps:1. Open attached Project "Loop Bug"2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene"3. Open the Time... Read more

0
votes
Fixed

Graphic.Raycast is able to use Destroyed UI object, resulting in an error

uGUI

-

Nov 07, 2020

-

Version/s: 2020.2.0a7, 2020.2.0b10, 2021.1

Reproduction steps:1. Open user's attached project "Test.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, click on whi... Read more

0
votes
By Design

[Post Processing] Inconsistent effect with different resolutions when us...

Package: PostProcessing

-

Nov 08, 2020

-

Version/s: 3.0.1

Full title:Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumet... Read more

0
votes
Fixed

GameObject with Aspect Ratio Fitter Component is anchored to the bottom ...

uGUI

-

Nov 11, 2020

-

Version/s: 2020.2.0a14, 2020.2.0b10, 2021.1

How to reproduce:1. Open the user's attached "AspectRatioFitterBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode Exp... Read more

0
votes
Fixed

SpriteAtlas v2 generated textures do not retain ordering in the build

Build Pipeline

-

Nov 16, 2020

-

Version/s: 2020.1

When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more

0
votes
Fixed

[WebGL] Audio stutters/distorts when played for a while

WebGL

-

Nov 14, 2020

-

Version/s: 2020.1.0b10, 2020.1.5f1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen to the played Audio for 1... Read more

0
votes
Fixed

Crash in GetColorBlockColors when calling Texture2D.GetPixels32 for crun...

Texture

-

Nov 16, 2020

-

Version/s: 2019.4, 2019.4.15f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open user-submitted project (GetPixels32Crash.zip)2. Attach the CrashScript.cs onto any GameObject3. Enter Play ... Read more