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Fixed in 2021.1.X



Found in



Issue ID




[WebGL] Audio stutters/distorts when played for a while



How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Listen to the played Audio for 10 seconds (make sure Mute Audio is not checked)
4. Exit the Play Mode
5. Make a build for WebGL
6. Host the WebGL build
7. Open the built Player in a browser
8. Listen for the Played Audio again for 10 seconds

Expected result: Audio sounds the same as in the Editor
Actual result: Audio is sometimes distorted

Reproducible with: 2020.1.0b10, 2020.1.14f1
Not reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.0b9, 2020.2.0a1, 2020.2.0a15, 2021.1.0a1, 2021.1.0a6
Couldn't test with: 2020.2.0a16, 2020.2.0b12 (Audio is not played in build)

  1. Resolution Note (fix version 2021.1):

    Fixed in Unity 2021.1.0a1 and above

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