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Fixed in 2021.1.X

Fixed in 2020.2.X

Votes

0

Found in

2020.1

Issue ID

1293028

Regression

No

SpriteAtlas v2 generated textures do not retain ordering in the build

Build Pipeline

-

When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final build output causing a large sweeping set of changes to the build resulting in very large amount of data to patch or redownload on many platforms.

Repro steps:
1. Download attached SpriteAtlasV2_in_shared_AssetBundle project
2. Run bundle script from "Bug Report > Execute" Menu dropdown
3. In AssetBundles window, select "Inspect" tab and Add Folder
4. Add Bundles > First and Second folder and compare preload tables
5. Refer to attached screenshot and verify atlas order in table

Expected Result: Sprite Atlas v2 texture ordering in table should be the same for both First and Second bundles
Actual Result: Sprite Atlas v2 texture ordering in table is different for both First and Second bundles

  1. Resolution Note (fix version 2021.1):

    A fix for this issue will be available on Unity 2021.1.0a8 and above

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