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The CinemaMachine Camera goes haywire when using framing transposer with...
If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time To repr... Read more
[Retina][Mac] Color Picker with increased cursor size does not pick sele...
To reproduce: 1. Create a new project 2. Open Unity > Preferences and make sure OS X Color Picker is disabled. 3. Open System Prefer... Read more
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce: 1. Open a new Unity project 2. Open the "SampleScene" scene 3. Select any GameObject from the Hierarchy 4. Click o... Read more
[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...
-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more
Any Collider Component shows warning and is uneditable in Inspector when...
How to reproduce: 1. Download and open attached project "Warboards" 2. Open scene "WarBoard" in Assets/_Scenes 3. Select any object ... Read more
Unity crashes on "ResolveUsePasses" when using named passes from other s...
Repro steps: 1. Open attached project 2. Open all the shaders that are in the "Shaders" folder in a script editor 3. Uncomment "Use... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Set the Aspect Ratio to 4:3 4. Enter Play Mode 5. Select the "N... Read more
Details are lost too early for Terrain Trees in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR enabled 3. Observe Game View Expected resul... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object