Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.2f1
Issue ID
1068293
Regression
No
Unity crashes on "ResolveUsePasses" when using named passes from other shaders
Repro steps:
1. Open attached project
2. Open all the shaders that are in the "Shaders" folder in a script editor
3. Uncomment "UsePass..." lines at the bottom of each shader
4. Return focus to the Editor
Expected: Shaders recompile with no issues
Actual: Editor crashes
Reproducible with: 2017.2.3p4, 2017.4.10f1, 2018.1.9f2, 2018.2.6f1, 2018.3.0a10
Fixed in: 2019.1.0a1
Backported to: 2018.3.10f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment