Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a10
Issue ID
1074188
Regression
Yes
[Retina][Mac] Color Picker with increased cursor size does not pick selected color from the screen
To reproduce:
1. Create a new project
2. Open Unity > Preferences and make sure OS X Color Picker is disabled.
3. Open System Preferences > Accessibility > Display and increase the cursor size to max
4. Select the Main Camera from a scene
5. In inspector window press on a Background color to open the color picker
6. Select the Eyedropper tool and try to select any color from the screen
Expected result: the selected color is chosen
Actual result: color defaults to white no matter what color is selected
Reproduced on:
2018.3.0a10
Couldn't reproduce the issue on earlier versions because of this issue:
https://fogbugz.unity3d.com/f/cases/838702/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment