Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a10
Issue ID
1074188
Regression
Yes
[Retina][Mac] Color Picker with increased cursor size does not pick selected color from the screen
To reproduce:
1. Create a new project
2. Open Unity > Preferences and make sure OS X Color Picker is disabled.
3. Open System Preferences > Accessibility > Display and increase the cursor size to max
4. Select the Main Camera from a scene
5. In inspector window press on a Background color to open the color picker
6. Select the Eyedropper tool and try to select any color from the screen
Expected result: the selected color is chosen
Actual result: color defaults to white no matter what color is selected
Reproduced on:
2018.3.0a10
Couldn't reproduce the issue on earlier versions because of this issue:
https://fogbugz.unity3d.com/f/cases/838702/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerSettings does not apply to aab when building via the CLI
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
Add comment