Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
Issue ID
1035513
Regression
No
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows MR in Visual Studio
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text mesh pro dlls. Also, text mesh pro will only build for UWP on .net 4.0 or higher
Notes:
Repro's in Trunk and 2018.2.0b3
Dell Visor
OS - 1709 - 16299.371
Text Mesh Pro - 1.21 and 1.22
Repro Steps:
1.) Download repro project
2.) Change platform to UWP
3.) Ensure Windows MR SDK is enabled
4.) Build the sln file to a build folder
5.) Open sln file for the project
6.) Try to build the project
Actual:
Text Mesh pro is causing UWP builds to fail after building the sln from unity and trying to deploy the app
Workaround:
Remove Text Mesh Pro asset using package manager window (in the Unity Editor toolbar, select Window -> Package Manager). If it is necessary to have Text Mesh Pro in the project, we recommend downloading it from the Unity asset store. Assist store link: https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
travelhawk
Mar 04, 2019 12:14
I had the same problem and the workaround was working for me!
Alexees
Sep 03, 2018 08:01
Quick workaround: in Unity, go into Window -> Package Manager and Remove Text Mesh Pro from the Packages list