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Test runner executes tests multiple times if it loads scenes on players
1. open project 2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at a... Read more
PerceptionRemotingPlugin.dll fails to load on Editor launch
Steps to reproduce: 1. Create a new project 2. Ensure target platform is not Universal Windows Platform and that Windows Mixed Reali... Read more
[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce: 1. Create a new Unity project using "Lightweight RP" template 2. Open Build Settings window and switch platform to... Read more
[Regression] FOV value cannot be changed below 1
How to reproduce: 1. Open the user-submitted project 2. Open the Sample Scene and enter Play mode 3. Type in 0.5 into the input fiel... Read more
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps: 1. Open the attached project "msaa ao.zip"; 2. Make an iOS build; 3. Launch the built project on any iOS device;... Read more
404 page loads up when opening the ProBuilder documentation
To reproduce: 1. Download attached project "ProBuilderTest.zip" and open in Unity 2. Open Package Manager 3. Install Probuilder 4. ... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce: 1. Open attached project 2. Enable Services > Ads If getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
The lifetime of the particles do not follow the lifetime of the parent p...
How to reproduce: 1. Open the attached project 2. Enter a Game mode 3. Inspect the Scene view Expected: The lifetime of the particl... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout Steps to Reproduce: 1. Create a ... Read more
Visual Studio debugger doesn't doesn't go into the methods with an expre...
To reproduce: 1. Open the attached project (expressionBodyMethod.zip) 2. Put a breakpoint on the line 13 in the Test.cs script 3. A... Read more
All about bugs
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