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0
votes
Fixed

[URP] Frame Debugger renders a blank view or applies a red mask when MSA...

Package: Scriptable Render Pipeline Universal

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Aug 17, 2020

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Version/s: 7.2.0

How to reproduce:1. Open the attached project named "URP_FrameDebuger"2. Select the used URP asset and check if MSAA is enabled3. En... Read more

0
votes
Fixed

[macOS][Mojave] Two UV sets generation fails when Mesh Compression prope...

Asset - Importers

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Sep 15, 2020

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Version/s: 2018.4, 2018.4.27f1

How to reproduce:1. Open the attached '201824.zip' project2. Open 'SampleScene' Scene3. Observe that the GameObjects are blue in the... Read more

0
votes
Fixed

[Memory Profiler] Results don't appear when comparing two Snapshots and ...

Package: Memory Profiler

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Sep 16, 2020

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Version/s: 0.2.5-preview.1

How to reproduce:1. Open the attached "case_1278247.zip" project2. Open Memory Profiler3. Open Snapshots "Test1" and "Test2"4. In th... Read more

0
votes
Fixed

Crash on Transform::CountNodesDeep when calling InstantiatePrefab and pa...

Scene Management

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Sep 10, 2020

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Version/s: 2018.4, 2019.4.8f1, 2021.1

How to reproduce:1. Open the attached project (case-1276785.zip)2. In the Project window select the 'Prefab' Asset3. At the top of t... Read more

0
votes
Fixed

Templates for 2019.4, 2020.1 and 2020.2 don't have the verified version ...

Package: VS Code

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Sep 17, 2020

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Version/s: 1.2.2

The Verified Version for VS Code is 1.2.2, but all templates for 2019.4 now start with 1.2.1, which is not the latest version and do... Read more

0
votes
Fixed

Templates don't have the verified version for Visual Studio Editor package

Package: Visual Studio

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Sep 17, 2020

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Version/s: 2.0.2

The Verified Version for Visual Studio Editor package is 2.0.2, but all templates for 2020.1 and 2020.2 now start with 2.0.1, which ... Read more

0
votes
Fixed

[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...

Package: Terrain Tools

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Sep 17, 2020

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Version/s: 3.0.1

When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps:1.... Read more

0
votes
Fixed

[XR][Vulkan][Oculus] Crash in hybrid renderer BeginRenderPass

XR SDK

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Sep 17, 2020

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Version/s: 2019.4.11f1, 2020.1.6f1, 2020.2.0b2

When using the hybrid renderer with Oculus, the following crash occurs: Callstack:at vulkan.0xec338(Native Method)at vulkan.0xa44d4(... Read more

0
votes
By Design

Camera dollies away too far when focusing on armature bones using F shor...

Scene/Game View

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Jan 27, 2020

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Version/s: 2018.4, 2019.3.0f5, 2020.2

How to reproduce:1. Open the attached '1214702.zip'2. Open 'SampleScene' Scene3. Zoom in to clearly see the 'Cube.005' GameObject5. ... Read more

1
votes
Fixed

Only one of multiple copies of the same StateMachineBehaviour script is ...

Animation

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Sep 17, 2020

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Version/s: 2020.1.0a3, 2020.1.6f1, 2020.2

How to reproduce:1. Open the attached '1278575.zip' project2. In the Project window double-click on the 'AnimatorController' asset3.... Read more