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Fixed in 9.0.0-preview.55, 10.0.0-preview.26

Fixed in 7.5.1, 8.2.0

Votes

0

Found in [Package]

7.2.0

Issue ID

1270966

Regression

Yes

[URP] Frame Debugger renders a blank view or applies a red mask when MSAA is enabled

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the attached project named "URP_FrameDebuger"
2. Select the used URP asset and check if MSAA is enabled
3. Enable Frame Debugger
4. Select Render Opaques -> RenderLoopNewBatcher.Draw

Expected result: The Frame Debugger renders the opaque meshes as in Scene view
Actual result: The Frame Debugger renders a blank screen or the view receives a red mask(Depending on the Graphics API used)

Reproducible with: 2019.3.7f1(7.2.0), 2019.4.11f1(7.4.3), 2020.1.0b16(8.1.0), 2020.2.0b3(9.0.0-preview.35)
Not reproducible with: 2019.3.7f1(7.1.8), 2019.4.11f1(7.5.1), 2020.1.0b16, 2020.1.6f1(8.2.0), 2020.2.0b3(9.0.0-preview.55, 10.0.0-preview.26)

Fixed in: 7.5.1, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.26

Notes:
1. When tested with D3D11 and D3D12 the Frame Debugger would render the view with a red mask
2. When tested with Vulkan, OpenGLCore and Metal Frame Debugger would render a blank window

  1. Resolution Note (fix version 9.0.0-preview.55, 10.0.0-preview.26):

    Fixed in URP - 9.0.0-preview.55, 10.0.0-preview.26 and above

  2. Resolution Note (fix version 8.2.0):

    Fixed in - URP 8.2.0

  3. Resolution Note (fix version 7.5.1):

    Fixed in - URP 7.5.1

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