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Editor still reverts the layout when canceling Revert Factory Settings b...
To reproduce: 1. Open any project 2. Change the layout in any way (undocking, resizing windows) 3. Go to Window > Layouts > Revert F... Read more
[Android] Texture being misread in follow up blit on Adreno 630 when bli...
To reproduce: 1. Open user's attached project 2. Build for Android 3. Observe the build on mobile device with Adreno 630 Expected: ... Read more
[Timeline] A much larger audio clip is created when dragging and droppin...
Repro steps: 1. Open attached project 2. Create an empty GameObject in the Hierarchy 3. Open the Timeline Window and create a Timeli... Read more
A scene takes a very long time to load when it contains a script with a ...
How to reproduce: 1. Open user-submitted project (BlikAnimationLoading) 2. Open the 'SceneEmpty' scene 3. Open the 'SceneAnimations'... Read more
Animation Event throws a NullReferenceException but only on the Server side
To reproduce: 1. Open the user's attached project 2. Open the scene "Menu" and play it 3. Click "Start test room" 4. Observe the con... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps: 1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior: - Editor crashes. Reprodu... Read more
GenerateNodeCode calls in ShaderGraph use GenerationMode.ForReals when b...
TestNode.cs contains a node with different code paths for Real and Preview generation modes. "Working Shader graph" - Contains the ... Read more
User is not notified about insufficient disc space when downloading and ...
Reproduction steps: 1. Open Unity Hub or Unity Launcher 2. Select "Learn" tab 3. Select "Getting Started", "Tutorial Projects", or "... Read more
[CustomEditor] MissingReferenceExceptions are thrown when building a pla...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Select the "Cube" GameObject in the Hierarchy 4. File -> Build ... Read more
Particles are spawned in the incorrect position in Play mode when specif...
ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object