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Adding and applying new events to a deeper level Prefab when there is an...
How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps:1. Open attached Project "Loop Bug"2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene"3. Open the Time... Read more
Graphic.Raycast is able to use Destroyed UI object, resulting in an error
Reproduction steps:1. Open user's attached project "Test.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, click on whi... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title:Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumet... Read more
GameObject with Aspect Ratio Fitter Component is anchored to the bottom ...
How to reproduce:1. Open the user's attached "AspectRatioFitterBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode Exp... Read more
SpriteAtlas v2 generated textures do not retain ordering in the build
When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more
[WebGL] Audio stutters/distorts when played for a while
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen to the played Audio for 1... Read more
Crash in GetColorBlockColors when calling Texture2D.GetPixels32 for crun...
How to reproduce:1. Open user-submitted project (GetPixels32Crash.zip)2. Attach the CrashScript.cs onto any GameObject3. Enter Play ... Read more
EntityQuery.IsEmpty does not respect change filters being modified in pe...
How to reproduce:1. Open the user's attached project("EntityQueryIsEmpty.zip")2. Enter Play mode3. Observe errors Expected results: ... Read more
[UWP] Building solution in Visual Studio fails with error code LNK2019 w...
How to reproduce:1. Open the attached project (link is in the Edit)2.Build the project to UWP3. Open the build solution file in Visu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera