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[Android] Crash in libunity.so/glDrawElements launching camera with NatC...
Steps to reproduce: 1. Open user attached project 2. Build & Run to Android device 3. The app might show a flickering camera image a... Read more
[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more
[Metal] Shader output shows corrupted textures
Reproduction steps: 1. Open the attached project (ECSSample00.zip). 2. Play the 'main' scene. - Notice a texture shape. 3. Open the... Read more
NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Open the Pro... Read more
SerializedProperty children not visible when put in horizontal group
To reproduce: 1. Open the attached project (Bugtest.zip) 2. Open the Test -> EditorWindowTest window 3. Observe that elements of ar... Read more
Instantiated Addressables Asset Bundle is not affected by Fog effects
To reproduce: 1. Open the user's attached project 2. Play the scene Expected result: The Instantiated prefab from Addressables bund... Read more
PostProcessing - Warning when opening Preferences or Settings - Preferen...
If you have the PostProcessing package installed and open the Editor Preferences window or the Project Settings window, the followin... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce: 1. Open attached project 2. Select game object xbot 3. Enter the Game mode 4. Inspect the Console and Animator win... Read more
Multiple GameObjects don't move accordingly to their local Transform val...
Repro steps: 1. Open QA attached project "repro_1068692" 2. Open scene "0" 3. Set the "Toggle Tool Handle Rotation" in the Toolbar t... Read more
[Regression] Shadergraph "Show Generated Code" option fails and throws t...
How to reproduce: 1. Create a new Project 2. In the Package manager, find and install the Lightweight render pipeline 3.0.0 and Shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object