Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.1f1
Issue ID
1065739
Regression
No
[Android] Crash in libunity.so/glDrawElements launching camera with NatCam plugin on Sony Xperia
Steps to reproduce:
1. Open user attached project
2. Build & Run to Android device
3. The app might show a flickering camera image and then crash and close without a crash message popup, with logcat showing the stack trace mentioned below.
4. If the app doesn't crash immediately, switch out of the app and back into it. Repeat as necessary.
Expected result: application should not crash with glDrawElements on
Reproduced in: 2018.3.0a8, 2018.2.1f1, 2018.1.9.f1, 2017.4.8f1
Devices tested:
Reproduced:
Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
Sony Xperia Z3 (D6603), 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Did not reproduce:
Huawei P20 (EML-L29), 8.1.0, GPU: Mali-G72
Motorola Moto G (5) Plus (Moto G (4)), 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 405
Samsung Galaxy S6 Edge+ (SM-G928F), 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Xiaomi MI MAX (MI MAX), 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Motorola Moto X (2nd Gen) (XT1092), 5.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment