Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
Issue ID
1068692
Regression
No
Multiple GameObjects don't move accordingly to their local Transform values when moving them together with the Move Tool
Repro steps:
1. Open QA attached project "repro_1068692"
2. Open scene "0"
3. Set the "Toggle Tool Handle Rotation" in the Toolbar to "Local"
4. Set the "Toggle Tool Handle Position" in the Toolbar to "Pivot"
5. Select both Cylinders in the Hierarchy
6. Select the "Move Tool" in the Toolbar
7. Move both Cylinders with the gizmo along any axis
Expected: Cylinders are moved based on their local Transform values
Actual: Cylinders are moved identically
Reproducible with: 2017.4.9f1, 2018.1.9f1, 2018.2.3f1, 2018.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line
- TextMeshPro gradient tags render as literal text when using a font that contains only a part of the ASCII character set
- Small rectangles appearing in the corner of title text in Editor when System Font and Bitmap are selected in preferences
- The shortcut character is typed into the name field when a [Shift + <any alphanumeric key>] shortcut is used to create the asset from "Asset/Create"
- TextMeshPro ligatures broken when Font Style setting is changed from “Lowercase” to “Uppercase”
Resolution Note (2019.1.X):
This is currently "by design". However, we will address this problem as part of the larger "Enhanced Transform Tools" initiative.