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[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce:1. Download "IL2CPP-Bug-GenericMethodRemoved.zip"2. Build "SampleScene" for Standalone (IL2CPP)3. Start player Re... Read more
[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled
How to reproduce:1. Download the Test.zip project from the cloud (link in the comments)2. Build for iOS and deploy the Xcode project... Read more
UnityEvent can still call method which was changed from public to private
The scene has two UnityEvents. One is custom and set up on a Cube and other is UI's button On Click event. Steps to reproduce:1. Dow... Read more
[TextMeshPro] Entering or deleting Chinese text in TMP Input Field cause...
How to reproduce:1. Open user-submitted project (TMP_InputField_651631)2. Change your keyboard input source to Chinese(Pinyin - Simp... Read more
[Linux] Unsupported Shader warnings when running the Build with disabled...
How to reproduce:1. Open attached project ('linuxshaderwarninglogging.zip')2. Make sure that Warning logging is set to None in Playe... Read more
[Timeline] Track frames zoom in to max upon resizing Timeline window
Timeline track frames zoom in to max upon resizing Timeline window. Steps to reproduce:1. Create a new project.2. Go to > Window ... Read more
[iOS] new "Process symbols" build phase added to Xcode project with each...
Reproduction steps:1. Create a new Unity project.2. Enable Services in "Window > General > Services".3. Build to iOS.4. Open t... Read more
SpriteShape - Unable to use the Depth buffer
How to reproduce:1. Open the attached project ("SpriteShapeDepthBufferReport.zip")2. Open the repro scene ("SampleScene")3. Inspect ... Read more
Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
[LWRP] Upgrading LWRP 5.2.3 to 5.3.1 causes all materials to lose their ...
Steps to reproduce:1. Open attached project "hdrp5"2. Open in 2019.1.0b3 or any Unity version that uses LWRP 5.2.2 version3. Go to A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked