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[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...
Reproduction steps:1. Inspect the source code for the "Memory Profiler" package2. Open the source file "ManagedDataCrawler.cs"3. Obs... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more
"-executeMethod" does not await and exits without completing when the me...
Steps to repro:1. Download and extract the project2. Run the Test method in batch mode (using `-batchmode -projectPath <> -exe... Read more
Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce:1. Open the attached project ("case_1146677-ParticleTrailBugDemo")2. Enter Play Mode Expected results: Particle Sys... Read more
UI Image does not scale together with RectTransform when using RectTrans...
Reproduction steps:1. Open the project inside of "PruebaRectTransform2019.zip"2. Open and Play "SampleScene"3. Press on Keyboard Arr... Read more
[UIElements] Spawn node connected to initialize disconnects when also dr...
Repro steps:1. Connect a Spawn node to Initialize2. Drag to connect the Spawn node also to another Spawn node3. Observe how the init... Read more
[Blocks] Position (Circle) does not take the Center Z value into account
Repro steps:1. Add a Set Position (Circle) block in initialize2. Expand Arc Circle - Circle - Center3. Modify the X or Y value and o... Read more
SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...
Steps to reproduce:1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.12. Open Sample... Read more
[Editor] Attempting to change the order of a Reorderable List creates a ...
To reproduce:1. Create a new project2. Go to Project Settings > Player > Other Settings3. Have two+ different graphics APIs in... Read more
[Curves] PingPong mode not working on the "from Curve" blocks
Repro steps:1. Create an animation curve2. Select its last key and set it to ping pong mode3. Plug the key into a "from Curve" block... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked