Search Issue Tracker
Collision.impulse returns very low values during high-velocity collisions
Steps to reproduce:1. Download and open the attached project2. Build for 32-bit Standalone3. Run the build4. Wait for collision spee... Read more
NullReferenceException thrown when trying to open components selection w...
Steps to reproduce (repro video attached): 1. Create a new Unity project2. Add an empty game object in the Hierarchy3. Add Mesh Rend... Read more
Inconsistency with Resources.Load () - 'Resources.Load () as Sprite' doe...
Steps to reproduce:1. Open user attached project2. Open Resources/Scenes/Main.unity scene3. Play the scene4. Notice that the spriteR... Read more
[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after ...
To reproduce:1. Open attached project "Cinemachine.zip".2. Open Test scene.3. Select "CM vcam1" object. It has "Cinemachine Virtual ... Read more
Infinite Console warnings in Edit Mode cause Memory Leak
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "8m" in the Hierarchy window3. Enable the GO Expected Result: There ... Read more
Unity freezes when transfering data to an array from cloned compute buffer
To reproduce:1. Open user's attached project2. Open scene "GIF" under Assets\GIF3. Enter play mode4. Make sure Game View tab is visi... Read more
Constant value is not properly evaluated in animation curve after last k...
Constant value is not properly evaluated in animation curve after last keyframe. Repro:1- Open project in attachment.2- Open scene '... Read more
Graphics.Blit in OnRenderImage always causes a warning on entering Play ...
Steps to reproduce:1.Open attached “WriteWarning.zip” Unity project2.Open ‘test’ scene3.Enter Play mode Expected results:No warning ... Read more
Unavailable to rename gameObjects after setting content size fitter to m...
To reproduce:1. Open repro project2. Open 'Launcher' scene3. Try to rename any gameObject in hierarchy window( not in inspector) Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window