Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0f2
Issue ID
1067933
Regression
No
[Android] Mobile does not render texture, when Compress using ETC1 (split alpha channel) is checked in Android override settings
To reproduce:
1. Open attached project
2. Go into Build settings
3. Set Texture Compression to ETC (Default)
4. Build and run to Android device
Actual result: Textures are not being displayed when Compress using ETC1(split alpha channel) is checked.
Expected result: Textures should be displayed when Compress using ETC1(split alpha channel) is checked.
Tested with: VLNQA00136, Samsung Galaxy S9+ (SM-G965F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Reproduced with: 2018.1.9f1; 2018.2.0f2; 2018.2.2f1; 2018.3.0a8
Note: Unchecking Compress using ETC1(split alpha channel) for Test1 image, textures in the build are being shown.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials
Add comment