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[Hierarchy] Selecting a child object in the scene view does not select i...
In the attached project, selecting a child object would not select it in the Hierarchy panel if the hierarchy it belongs to is colla... Read more
[Shuriken] VisualizeBounds does not scale correctly on shape
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select and simulate particle system.4. Inspect pa... Read more
[Shuriken] World collision does not work when particle system is scaled ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select and simulate particle system.4. Inspect pa... Read more
[OSX] TextGenerator crashes Unity when <quad> occurs on line break
How to reproduce:1. Open the attached project2. Open Bug scene3. Change Shading Mode to Shaded Wireframe in the scene4. Select Text ... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
Instantiating UI objects during runtime with localscale set to 0 (and in...
Steps to reproduce:1) open attached project2) play scene 'test'Actual behavior: notice boxes are solid green without any text 3) try... Read more
"Pure virtual function call" crash on import (Recursive serialization as...
Steps to reproduce:1. Download and open attached project "UnityProject.zip"2. Notice crash on import Note: Project opens and stops c... Read more
[Frame Debugger] No way of displaying big versions of bound textures
The thumbnails are cool and all, but OOOH SO small. An option of clicking on them to have them rendered at native size (or scaled do... Read more
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting win... Read more
[Android] Resources.UnloadUnusedAssets causes audio glitches when combin...
Resources.UnloadUnusedAssets causes audio glitches when combined with OnAudioFilterRead Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used