Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
765357
Regression
No
"Pure virtual function call" crash on import (Recursive serialization assert)
Steps to reproduce:
1. Download and open attached project "UnityProject.zip"
2. Notice crash on import
Note: Project opens and stops crashing on other versions after opening it with Unity 5.0.3f2
Editor.log is also spammed with:
Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
No usual stack trace at the end of the file, but this message also comes with what seems stack trace (see first edit for full output)
UnityEditor.AssetDatabase:SaveAssets()
Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.0f2, 5.3.2p1, 5.4.0b3
NOT Reproducible on:
Unity 5.0.3f2 (API that was used to create the crash, did not exist yet in this version)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment