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PhysX error is thrown when setting MeshCollider.isTrigger to true for a ...
How to reproduce: 1. Open the attached "TestFor1064779.zip" project 2. Play the Scene 3. Observe the errors in the Console window E... Read more
Remove slot option is enabled even when there are no slots to be removed...
Remove slot option is enabled even when there are no slots to be removed in Shader sub graph. Steps To Reproduce: 1. Create a proj... Read more
[Shuriken] ParticleSystem doesn't get rendered into a texture when using...
Repro steps: 1. Open user attached project 2. Open scene "Foo" 3. In the main menu bar select MyMenu -> Generate thumbnails 4. Open ... Read more
Crash at RendererScene::SceneAfterCullingOutputReady when entering playm...
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager. Steps... Read more
[Windows] Physics.SphereCast does not properly detect collisions when cl...
To reproduce: 1. Download attached project "SphereCast.zip" and open in Unity 2. Open "SpherecastMain" scene 3. Enter Play mode 4. ... Read more
Performance: ScriptedImporters are very slow
I have two means of importing a Quake BSP asset: 1) Loading it via a button press in the Inspector (EditorBspTest.OnInspectorGUI) ... Read more
[iOS] Screen looks upscaled changing screen orientation with script usin...
To reproduce: 1. Open users attached project "OrientationBug.zip" 2. Build for iOS 3. Open the Xcode project and deploy it to an iOS... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce: 1. Open GraphicsPerf project; 2. Change platform to Android; 3. Change Graphics API to Vulkan; 4. Builld and run on A... Read more
[Nested Prefabs] Some collisions don't work after upgrading Space Shoote...
To reproduce: 1. Download Space Shooter project from the Asset Store to 2018.2; 2. Upgrade the project to 2018.3.0a7; 3. Enter play... Read more
[Nested Prefabs] "PPtr cast failed when dereferencing! Casting from Pref...
To reproduce: 1. Download "Corridor Lighting Example" from the Asset Store to 2018.3.0a6 (or any older version); Observed this issu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected