Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
Issue ID
1065470
Regression
Yes
[Nested Prefabs] Some collisions don't work after upgrading Space Shooter project
To reproduce:
1. Download Space Shooter project from the Asset Store to 2018.2;
2. Upgrade the project to 2018.3.0a7;
3. Enter playmode.
Expected result: project was ugraded successfully, all collisions work: when Player collides with Asteroid (or is shot by Enemy’s bullet), the game is over, player dies
Actual results: player game object doesn’t collide with Asteroids or Enemy bullets (it dies only after touching the enemy)
Reproduced with: 2018.3.0a7
Not reproduced with: 2018.3.0a6
Regression introduced in 2018.3.0a7 where Nested Prefabs when merged into Trunk.
Fixed in: 2018.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment