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Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Navigate to the Lighting Settings window, and make... Read more
Package Manager UI - Unable to switch between "In Project" and "All Pack...
Package Manager UI - Unable to switch between "In Project" and "All Packages" When the package manager UI is docked. Maximizing and ... Read more
[Prefabs] Legacy prefabs are broken after upgrading a project to 2018.3
Steps to reproduce: 1. Clone and open the Enter The Room project (info in the comments) 2. Open any of the scenes 3. Notice that no... Read more
[GPU Instancing] Mesh particle outline shows at the origin point / click...
Repro steps: 1. Open SampleScene from the attached project 2. Select the Particle System in the hierarchy and, with the outline ena... Read more
Development Console does not show up in Development Builds for Standalon...
How to reproduce: 1. Open user-submitted project (ErrorConsoleTest) 2. Build the project as a Standalone Mac Build with "Development... Read more
Building Player leads to errors when terrain and terrain trees are in se...
1. Open attached Unity project 2. Build and run the project 3. Open ...LocalLow\DefaultCompany\AssetBundleRefError\output_log.txt E... Read more
PhysX error is thrown when setting MeshCollider.isTrigger to true for a ...
How to reproduce: 1. Open the attached "TestFor1064779.zip" project 2. Play the Scene 3. Observe the errors in the Console window E... Read more
Remove slot option is enabled even when there are no slots to be removed...
Remove slot option is enabled even when there are no slots to be removed in Shader sub graph. Steps To Reproduce: 1. Create a proj... Read more
[Shuriken] ParticleSystem doesn't get rendered into a texture when using...
Repro steps: 1. Open user attached project 2. Open scene "Foo" 3. In the main menu bar select MyMenu -> Generate thumbnails 4. Open ... Read more
Crash at RendererScene::SceneAfterCullingOutputReady when entering playm...
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map