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[Shaders] Animated compute shader doesn't work on specific mobile devices
To reproduce: 1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab 2. Build Animated Compute... Read more
[Android] Black pixels in the middle of the screen when using Lens Disto...
1. Open the attached "DotRepro" project and "SampleScene" 2. Enter playmode, notice that there are no black pixels in the middle of ... Read more
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce: 1. Open user-submitted project (Rigid Test) 2. Enter Play Mode 3. Check the 'Button Start' checkbox in the 'Cube' ... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit) 2. Drag Building_A into the scene (Assets > Prefabs > E... Read more
[sprite editor] custom outline named wrongly in manual
-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro: --open a... Read more
[Burst] Calling a method declared in a struct that's nested in a generic...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Go to Jobs -> Burst Inspector 4. Select "BurstBug+ReproBur... Read more
OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...
To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter Play mod... Read more
Vertical Scrollbar constantly changes Value when is used with Scroll Vie...
How to reproduce: 1. Download and open attached "Scrollbar" project 2. Open Scene "Main" 3. Select "Scrollbar Vertical" object in Hi... Read more
Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...
Reproduction steps: 1. Open attached project ("m2 MissingTree") 2. Delete the "Tree" prefab in the Project window 3. Enter and Quit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object