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[UI] Fill origin flips when multi-selecting filled images with different...
Repro steps: 1. Open Scene1 from attached project. 2 In the Hierarchy, expand the canvas so Image A and Image B can be seen. 3. Sele... Read more
Create animation button is not working for Legacy Animation, if "Animati...
To reproduce: 1. Open a new project. 2. Create game object. 3. Add "Animation" component. 4. In "Animation" component set "Animation... Read more
NullReferenceException or NotSupportedException if Sprite Renderer which...
Steps to reproduce: 1. Create new project and add Sprite to the scene 2. Select it and assign any built in sprite to Sprite Rendere... Read more
Invalid AABB and NaN collider values when editing collider using shift t...
Steps to reproduce: 1. Open attached project 2. Open scene "PhysicsProfiler" 3. Select "Cube" in hierarchy and enable Edit mode for... Read more
Unresponsive Editor for 30-60 secs when "OK" is pressed in "Google Play ...
Reproduction steps: 1. Download project from the attached link. 2. Build it for iOS. 3. Wait for "Google Play Games not configured... Read more
lighting window minimum size cuts off controls and adds a vertical scrol...
-e: see title, it is just a small part that gets hidden making this a bit useless for saving screenspace --works well in 5.5.0 -rep... Read more
[API Updater] Internal error: Recursion detected while updating scripts ...
Steps to reproduce: 1. Open attached project using Unity 5.6 2. API updater will ask to automatically update scripts, agree. 3. Aft... Read more
[MutiDisplay] Player doesn't detect when displays are connected/disconne...
To Reproduce: 1. On a multi display set up (tested with 2 and 3) build the attached project. 2. Run it with all screens connected ... Read more
Game crashes, when using TrailRenderer component
After upgrading project from 5.3.4 to 5.5.0p1, game players get crash. It seems to happen more often on older video cards This prob... Read more
Certain sized colliders are invisible when collider isn't in edit mode
Steps to reproduce: 1. Open attached project 2. Open scene "colliderNotShown" 3. Double-click "New Sprite" in hierarchy to be taken... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
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- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion