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[2D] Unchecking Override for Android for group of sprites Using ETC1 Com...
When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not a... Read more
Prefabbed and not applied long values get reverted when entering play mode
How to reproduce:1) Open the LongBugScene scene from the attached project2) Select the scene_LongData object3) Notice it has a value... Read more
CheckDisalowAllocating error pop up after selecting missing script field...
Reproduction steps:1) Open project I attached and proceed to "StartScene".2) Select Camera in the hierarchy and click on a missing s... Read more
[Regression][5.3] 'Threadsafe Linear allocator' error is thrown when ope...
Steps to repro: 1. Open Unity 5.4.0p4;2. Create new empty project;3. Observe console. Actual result: 'Threadsafe Linear allocator (J... Read more
[GammaSpace][Build] LoadLevel with skybox ambient source increases brigh...
Repro steps:1) Open the project2) Build lighting for scene 012) Build and run the scene3) Notice the brightness before pressing anyt... Read more
[Debug] Result of GetComponent<> called as a generic type crashes editor...
Steps to reproduce: 1. Open attached project "771224,.zip"2. Open scene "repro"3. Open script "crash.cs" using VS4. Add breakpoint i... Read more
[OnPreprocessModel][ModelImporter] fileScale is always 1 during first im...
Steps to reproduce: 1. Open attached project "771372.zip"2. Download attached FBX "Test.fbx"3. Drag Test.fbx to project tab and noti... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An error... Read more
It's not possible to open the "Unity/About Unity..." menu in the Project...
How to reproduce: 1. Open Unity2. With the Project Selector window open, go to the Unity/About... menu- Note that it's not possible ... Read more
[DX11/MT] Enabling GPU profiler on DX11 players crashes player in "GfxDe...
Enabling the GPU profiler targeted at a Jobified player running in DX11 crashes the player. Does not reproduce with DX12. Expected: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
- Double-sided arrow mouse cursor does not appear when resizing the Player and Input backend is set to Input Manager (Old)
- Project disappears from the Projects list in Unity Hub when the Editor crashes
- The Terrain tools follow the previous Terrain curvature when it was already undone
- Incorrect UI wording: Missing articles in project creation options