Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.2f1
Issue ID
771224
Regression
No
[Debug] Result of GetComponent<> called as a generic type crashes editor if inspected
Steps to reproduce:
1. Open attached project "771224,.zip"
2. Open scene "repro"
3. Open script "crash.cs" using VS
4. Add breakpoint in line 19 and attach to Unity
5. Run Unity
6. Once breakpoint is reached, in VS expand (inspect) "result" variable
7. Unity crashes
Note: If type is Animator or Rigidbody then Unity crashes, however, if type is Camera then Unity doesn't crash.
Reproduced with: 5.2.4f1, 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment