Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b7
Issue ID
771434
Regression
No
[2D] Unchecking Override for Android for group of sprites Using ETC1 Compression does not affect all sprites in group
When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not apply the change to all sprites in the group
- open the attached project
- select a group of sprites and look at the Inspector
- check the Override for Android and Compress using ETC1 boxes
- click on Apply
- click on each sprite individually and confirm that they have been set to use ETC1 compression
- select the same group of sprites
- uncheck the Override for Android box and click Apply
- click on each sprite individually
Only one of the selected sprites has been reset (not use ETC1). The other sprites will have unapplied import settings and only reset (not use ETC1) after the user clicks Apply.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected
- ScrollView Scrollbar is jittering when Movement Type "Elastic" is selected and a mouse with a freewheel is used
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
Add comment