Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b7
Issue ID
771434
Regression
No
[2D] Unchecking Override for Android for group of sprites Using ETC1 Compression does not affect all sprites in group
When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not apply the change to all sprites in the group
- open the attached project
- select a group of sprites and look at the Inspector
- check the Override for Android and Compress using ETC1 boxes
- click on Apply
- click on each sprite individually and confirm that they have been set to use ETC1 compression
- select the same group of sprites
- uncheck the Override for Android box and click Apply
- click on each sprite individually
Only one of the selected sprites has been reset (not use ETC1). The other sprites will have unapplied import settings and only reset (not use ETC1) after the user clicks Apply.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment