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Opening Dropdowns freezes Game View when using Fixed Resolution
Reproduction Steps:1. Import attached project "893585 - DropDown.zip".2. Open "DropDownTest" scene.3. Select Game View.4. Make sure ... Read more
Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...
Reproduction Steps:1. Import attached project.2. Build and Run on any platform. (Login and Main scenes need to be included) Result: ... Read more
Text Mesh Pro components inside prefabs remain in the 'Overrides' drop-d...
How to reproduce:1. Open user-submitted project (NestedPrefabBug)2. Open the scene 'SampleScene'3. Select the 'Canvas' GameObject an... Read more
[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs...
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4. Platform Affected - MacOS T... Read more
Canvas is drawn twice to the same render target when rendering into came...
How to reproduce:1. Download the attached project2. Open the "SampleScene" scene3. Enter "Play" mode Expected outcome: Canvas is not... Read more
Textures are not generated when Naming option in Import Settings of an F...
How to reproduce:1. Open the attached project ("FBX-FBM-Remove.zip")2. Observe that there are 3 Texture files in the "100000.fbm" fo... Read more
[URP] Reflection Probe is black after baking when using the Blit Rendere...
Reproduction steps:1. Open the 'ReflectionProbeTest' project2. Open the SampleScene3. Add a new Reflection Probe into the Scene4. Ba... Read more
UnobservedTaskException:System.Exception: Failed to load an internal ass...
Reproduction steps:1. Open user attached Project "ResourceIssue"2. Double-click "Assets/PACKAGE_NAME" to import the package3. Restar... Read more
Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor
How to reproduce:1. Open user's project2. Enter play mode There is a low chance that the bundles will be loaded successfully, in tha... Read more
Users cannot export bundled plugins into a .unitypackage anymore
After a change with how bundled plugins are handled by the Unity Editor, bundled plugins are no longer considered folders and are in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used