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Issue ID




[XR][WindowsMR][URP] GameView Camera rendering from incorrect transform when entering play mode

Package: Scriptable Render Pipeline Lightweight


Steps to reproduce:
1. Download the attached project and open "SampleScene" scene
2. Make sure that platform is UWP, XR is enabled and set to Windows Mixed Reality SDK
3. Disconnect any VR device
4. Check game view, notice that the camera is surrounded by red walls
5. Enter play mode, notice that the red walls are visible from a distance

Expected results: Entering play mode without a VR device doesn't change game view camera position
Actual results: Entering play mode without a VR device changes game view camera position

Reproduced with: 2019.3.0a3, 2019.2.0b3, 2019.1.4f1, 2018.4.1f1
Reproducible with LWRP packages: 6.5.2, 3.3.0

- Tested and did not reproduce with Oculus and OpenVR SDKs
- Could not test in older then 2018.3.0b1 due to LWRP throws multiple errors
- The issue isn't reproducible with HDRP

- Enable Simulate in Editor in Holographic Emulation setting
- Switching Windows Mixed Reality SDK to none in Player settings
- Stream to HoloLens or connected WindowsMR device.

  1. Resolution Note:

    Given the unique set of circumstances to reproduce it, which seems unlikely to arise in normal usage, and that this occurs using the now deprecated legacy VR system, closing this issue without the intention to fix it.  If you would like us to reconsider this issue, please reopen the issue.

Comments (2)

  1. chris_gsa

    Apr 29, 2020 06:15

    Still occuring for me in Unity 2019.3.10f1 with Windows XR plugin v2.1.5.

  2. Yacuzo

    Jan 29, 2020 08:39

    This error also occurs with the new Windows XR plugin v2.0.3 verified.

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